I was recently gifted with a full subscription to the awesome Hexographer for composing a handful of sandbox-style hex descriptions for them and I’ve decided to take advantage by using the program to craft CARCOSA hexes. Here’s the first one, hex 1013:
The scale is the same as that from the map included for Fungoid Gardens of the Bone Sorcerer, each sub-hex is 704 yards. The village is the one mentioned in the hex description from the CARCOSA book. The line that looks like a railroad track is a road. The ruin are… ruins. Haven’t decided what to make of the tower, and it may disappear because a lonely tower among dead forest/hills is kinda played out. The triangles are various static encounters.
The little three-dot symbols are the lairs of the Fishclans, which are human communities that have been hybridized with Deep Ones. The lake is getting bigger each month by 1d20 yards and the Deep Ones are proliferating. The Fishclan lairs are generally secret and neighboring human communities offer bounties for hybrid and Deep One heads. I’m inspired to do these Fishclans up as per these rad rules. I’m working on writing up all three hexes that include the lake as a beginning area for CARCOSA campaigns to kick off.
The map can be done with the free Hexographer version. I’ve puttered around with it in the past, but only now found the motivation to really explore. Still working on putting in labels that look decent.
OK your partially to blame. Your awesome map made me start redesigning my Carcosa maps in the 704 yard per hex format. I tried to get the free version Hexographer to work but my system refused to cooperate with it.
I like the idea of people tracking down the Deep Ones for bounty. A bit more motivation for the characters to take on the mythos critters.
If the lone tower is over used, what about ruins of a alien star ship?
I hate yo for…. Give me such awesome nasty visions of using the Carcosa stuff ….Again.. I will get you back .. Oh yes!! 😉