• About

The Doomed World CARCOSA

~ Evil amok the world of Men

The Doomed World CARCOSA

Category Archives: maps

Hex 1013 Map: Fishclans of the Watery Waste

21 Saturday Apr 2012

Posted by crusssdaddy in CARCOSA, maps, original material

≈ 2 Comments

I was recently gifted with a full subscription to the awesome Hexographer for composing a handful of sandbox-style hex descriptions for them and I’ve decided to take advantage by using the program to craft CARCOSA hexes. Here’s the first one, hex 1013:

See that lake? It's getting bigger...

The scale is the same as that from the map included for Fungoid Gardens of the Bone Sorcerer, each sub-hex is 704 yards. The village is the one mentioned in the hex description from the CARCOSA book. The line that looks like a railroad track is a road. The ruin are… ruins. Haven’t decided what to make of the tower, and it may disappear because a lonely tower among dead forest/hills is kinda played out. The triangles are various static encounters.

The little three-dot symbols are the lairs of the Fishclans, which are human communities that have been hybridized with Deep Ones. The lake is getting bigger each month by 1d20 yards and the Deep Ones are proliferating. The Fishclan lairs are generally secret and neighboring human communities offer bounties for hybrid and Deep One heads. I’m inspired to do these Fishclans up as per these rad rules. I’m working on writing up all three hexes that include the lake as a beginning area for CARCOSA campaigns to kick off.

The map can be done with the free Hexographer version. I’ve puttered around with it in the past, but only now found the motivation to really explore. Still working on putting in labels that look decent.

CARCOSA: Hex 1109

06 Tuesday Sep 2011

Posted by crusssdaddy in CARCOSA, maps, original material

≈ 3 Comments

I’m working on a sandbox for one of the Thaggasoth Peaks hexes.  Scale is 3 hexes = 1 mile.  Kinda tight, but I’m inspired by the wilderness map from Forgotten Temple of Tharizdun and that’s the scale used there.  Movement will be constrained — no mounts on the hill and mountain hexes, and foot movement will be much slower than standard and frequently interrupted to roll on random tables that result in encounters, accidents, or glimpses of local color.

Here’s the map so far —

Mountains dark and drear…

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 18 other subscribers

UH WHAT…?

May 2023
M T W T F S S
1234567
891011121314
15161718192021
22232425262728
293031  
« Jan    

Categories

Create a free website or blog at WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • The Doomed World CARCOSA
    • Already have a WordPress.com account? Log in now.
    • The Doomed World CARCOSA
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...